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It's actually a direct copy of the original game, with all its rules intact. And it's not simply a spin-off with a completely different gameplay, either. Go Figure.Magic: The Gathering Arena is the ultimate adaptation of the classic card-duel game for Android. Where are the Planeswalkers? My goodness we have had 3 editions of "DUELS of the PLANESWALKERS" and havent seen a single PW yet. Until they can do something about blocking the 3rd party access cheat and make the decks fully customizeable and STOP making such LAME decks this game will remain a stinker. I have been calling them out as I see them and that usually makes them go into hiding for awhile but this game is a poor excuse for a Magic game. They are the ones who take forever to act on any given turn and cause alot of game syncing due to the memory access of their 3rd party program. Then after all that Lameness, you get to look forward to the deck hackers who type codes on the fly to get exactly what they need at exactly the right time over and over and over. Cast OP hexproof/ unblockable creatures, stack a ridiculous amount of enchantments on them attack game over. Cast broken OP Instant win creature game over. Cast enchantments and sorceries gain more life. How about Ajani Life deck? Alot of strategy involved there. Gee, what will I do next? Guess I will grind some cards. No purpose to that deck but grinding people's library into the GY.
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No Skill, No Talent Hack decks that take little to no thought to play. Why they make decks that pure piss peopkle off I do not know. So, if the deck shuffling sub-routine doesn't land screw you (Happens often) or land glut you (Happens often) then you can look forward to seeing some of the Lamest decks ever created. So, being that there were no core changes to the game engine between 20, the genius types (who had created their own 3rd party program after discovering the Dial-a-Spell sub-routine) were up and running right off the bat with this game. I call it "Dial-a-Spell." (This was for Planeswalker difficulty setting to make it more challenging). The game no longer is about strategy and tactics as much as it is about "Who is going to get his broken, over-powered game busting card out first." In addition to that fact, Stainless decided to add a sub-routine back in the 2012 edition where the AI could access the library on the fly, get a card it needed for the situation at hand and simply overwrite a card in its hand. They have had to think of more and more special abilities for the creatures for too many years and the whole system is just broken. First off, Magic the game itself is just broken (even the real life card game). I could write a novel on all the glitches, problems, rule coding errors but there really is no need as the one major problem it has ruins the game even if it was glitch free. I could write a This game while much more graphically enhanced than Micrprose's game of 1997 but doesn't hold a candle to its grandfather. This game while much more graphically enhanced than Micrprose's game of 1997 but doesn't hold a candle to its grandfather. Nevermind the stupid deck unlock grind, why bother when we gotta re-buy the 2014 version, and the 2015 version, new grinds new grinds. Try it yourself, if you play MTG irl, this game is infuriatingly stupid. So you lost a game when you had just finally built up a return army to wipe him on the next turn, because the engine sucks and this is just the most recent quirk. Then you block the wrong guy because you HAD to pick something before the block phase finishes (on its own with or without you). Then you realize your enemy's 5 attackers' line all overlap so you can't tell which ones in the group are blocked cuz the line is opaque and hard as heck to orient. When you go to apply blockers to your enemy, there is an idle timer of about 2 seconds before it auto-finishes your decision making, with no When you go to apply blockers to your enemy, there is an idle timer of about 2 seconds before it auto-finishes your decision making, with no option to freeze that part of the timer.